CITE Open Conference Systems, Engaging Learning & Empowering Change

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Design and development of Music Panda - an educational digital game for primary students
Danni LI, Gehui WU, Yue LI, Chen GUO, Wan WAN

Last modified: 2018-04-18


Digital game-based learning (DGBL) is a significant trend for teaching and learning, which requires an increasing demand of well-designed educational digital games (Van Eck, 2006). Educational digital games that addressed with specific learning outcomes in the situated game world will engage and inspire students’ cognitive learning (Kiili, 2005). The presentation will use Music Panda as an example to explain how to design and develop the educational digital games with a balance of DGBL pedagogies and gaming elements (Sung, Hwang, Lin, & Hong, 2017).


Music Panda is a musical computer game based on the platform of Scratch, which is designed as a post-class musical game for primary school students. In Music Panda, there is a magical journey of the panda pursuing its music dream. The player needs to help the panda overcome challenges in order to meet the music master.  The presentation will introduce the game goals, educational goals, pedagogical content knowledge and storyline of Music Panda as the first part.


Three levels of challenges are developed in the Music Panda, which require students identifying traditional Chinese musical instruments, judging musical instruments from pieces of traditional Chinese musical ensemble and mastering the rhythms of Chinese classical music. The world rules and gameplay rules of each level will be covered in the second part of the presentation.


Music Panda is designed with mastery learning, experiential learning, and feedback models in mind. The presentation will explain the choice of those pedagogies and theories for educational digital games like Music Panda as the third part.


Last but not least, advantages and limitation of Music Panda designing will be analyzed as the reflection part. The whole process of our design progress will be reviewed to highlight important elements for the design and development of educational digital games.